Classes | |
| class | BuggyCar |
| class | BuggyFunCar |
| class | Car |
| basic car interface. More... | |
| class | CenterScreenDisplay |
| This overlay class implements 2 lines of white text in the center of the screen which get shown for a given amount of time and will then fade out smoothly. More... | |
| class | CollectableCoin |
| This class represents a coin which is placed in the scene and can be collected. More... | |
| class | Console |
| This singleton represents a console of a VRS App, you can register commands (with callbacks), request a graphical representation, add lines to it, etc. More... | |
| class | ControlPointContainer |
| This Class is a structure to hold the whole ControlPoints for our terrain. More... | |
| class | ControlPointGenerator |
| This Class generates random Control Points with a Height between 0-1 and X- and Z- Coordiantes between 0 and Number of ControlPoints-1. More... | |
| class | GameContext |
| A GameContext holds all the data like Terrains, collected points, etc which ware important for the current games status. More... | |
| class | ItemDistributor |
| distributes items randomly in the scene More... | |
| class | LoaderGlue |
| This is the glue class between TerrainLoader and ReloadPlane. More... | |
| class | MainApplication |
| The class which sets up Random Racer's bare bones. More... | |
| class | MeshBeautifier |
| This class is used in the VRSTerrainLoader to generate texture coordinates and colors for every vertex of the mesh. More... | |
| class | Nurbs |
| This NURBS class implements the Algorithm of Cox and de Boor, which calculate depending on the Control Points the final Points of the Surface. More... | |
| class | ODETerrainLoader |
| This TerrainLoader is for ODE (vrsode) and manipulates a TrimeshShape so that ODE always has the right CollisionBody for the Terrain. More... | |
| class | Presenter |
| class | ReloadPlane |
| Hides the vrsode internals and provides a interface for the LoaderGlue when the Car collided with a Plane. More... | |
| class | ResourceManager |
| This Singleton ResourceManager guarantees that you load/open (for exmple Images) from the right direction and chaches the loaded Files in an Dictionary. More... | |
| class | TerrainGenerator |
| The TerrainGenerator combines the ControlPointContainer and the Nurbs to supply a useable interface to the TerrainLoader implementations for generating terrain data. More... | |
| class | TerrainLoader |
| The base class for the 2 TerrainLoader implementations VRSTerrainLoader and ODETerrainLoader. More... | |
| class | TestCar |
| class | ThirdPersonCameraHelper |
| The ThirdPersonCameraHelper updates a LookAt object according to the position of a CollisionBody it is attached to. More... | |
| class | VRSTerrainLoader |
| This is a special TerrainLoader for VRS which creates a Mesh containing the generated Terrain and attaches this to a SceneThing. More... | |
| class | ControlPointContainerTests |
| This is the UnitTest for the Control Point Container written with CPPUnit. More... | |
| class | ControlPointTestGenerator |
| This is a simple ControlPoint Generator to make it easier to test the Values in the UnitTest. More... | |
Functions | |
| CPPUNIT_TEST_SUITE_REGISTRATION (ControlPointContainerTests) | |
| random_racer::CPPUNIT_TEST_SUITE_REGISTRATION | ( | ControlPointContainerTests | ) |
1.5.1