| activateDebugNode(bool=true) | vrsode::Shape | |
| collisionShape() | vrsode::Shape | [virtual] |
| createDebugNode()=0 | vrsode::Shape | [protected, pure virtual] |
| createGeometry()=0 | vrsode::Shape | [protected, pure virtual] |
| debugNode() | vrsode::Shape | |
| debugNodeActive() | vrsode::Shape | |
| geomId() | vrsode::Shape | |
| m_collisionShape | vrsode::Shape | [private] |
| m_debugNode | vrsode::Shape | [private] |
| m_debugNodeActive | vrsode::Shape | [private] |
| m_geomId | vrsode::Shape | [private] |
| m_offsetCenter | vrsode::Shape | [private] |
| m_offsetRotation | vrsode::Shape | [private] |
| offsetCenter() | vrsode::Shape | |
| offsetRotation() | vrsode::Shape | |
| setCollisionShape(CollisionShape) | vrsode::Shape | [protected] |
| setDebugNode(VRS::SO< VRS::SceneThing >) | vrsode::Shape | [protected] |
| setGeomId(dGeomID) | vrsode::Shape | [protected] |
| setOffsetCenter(VRS::Vector) | vrsode::Shape | |
| setOffsetRotation(VRS::SO< VRS::Rotation >) | vrsode::Shape | |
| Shape() | vrsode::Shape | |
| ~Shape() | vrsode::Shape | [virtual] |
1.5.1