#include <SceneNodeLock.h>
Inheritance diagram for vrsode::SceneNodeLock:

Public Member Functions | |
| SceneNodeLock (VRS::SO< VRS::SceneThing > p_parent=0) | |
| virtual | ~SceneNodeLock () |
| void | preEvaluate (VRS::Engine *p_engine) |
| void | postEvaluate (VRS::Engine *p_engine) |
If you lock a SceneNode, this node will be not traversed
Definition at line 27 of file SceneNodeLock.h.
| vrsode::SceneNodeLock::SceneNodeLock | ( | VRS::SO< VRS::SceneThing > | p_parent = 0 |
) |
Definition at line 7 of file SceneNodeLock.cpp.
| vrsode::SceneNodeLock::~SceneNodeLock | ( | ) | [virtual] |
Definition at line 12 of file SceneNodeLock.cpp.
| void vrsode::SceneNodeLock::preEvaluate | ( | VRS::Engine * | p_engine | ) |
Definition at line 17 of file SceneNodeLock.cpp.
References random_utils::ThreadSafeObject::lock().
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| void vrsode::SceneNodeLock::postEvaluate | ( | VRS::Engine * | p_engine | ) |
Definition at line 24 of file SceneNodeLock.cpp.
References random_utils::ThreadSafeObject::unlock().
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1.5.1