| addForce(VRS::Vector) | vrsode::PhysicsBody | |
| addForceAtPosition(VRS::Vector, VRS::Vector) | vrsode::PhysicsBody | |
| addForceAtRelativePosition(VRS::Vector, VRS::Vector) | vrsode::PhysicsBody | |
| addRelativeForce(VRS::Vector) | vrsode::PhysicsBody | |
| addRelativeForceAtPosition(VRS::Vector, VRS::Vector) | vrsode::PhysicsBody | |
| addRelativeForceAtRelativePosition(VRS::Vector, VRS::Vector) | vrsode::PhysicsBody | |
| addRelativeTorque(VRS::Vector) | vrsode::PhysicsBody | |
| addTorque(VRS::Vector) | vrsode::PhysicsBody | |
| angularVelocity() | vrsode::PhysicsBody | |
| bodyId() | vrsode::PhysicsBody | |
| cleanedUp() | vrsode::CollisionBody | [protected] |
| CollisionBody(VRS::SO< VRS::SceneThing >, CollisionShape, bool=true) | vrsode::CollisionBody | |
| CollisionBody(VRS::SO< VRS::SceneThing >, VRS::SO< Shape >, bool=true) | vrsode::CollisionBody | |
| collisionCategory() | vrsode::CollisionBody | |
| collisionPartnerCategories() | vrsode::CollisionBody | |
| collisionShape() const | vrsode::CollisionBody | |
| debugNode() | vrsode::CollisionBody | |
| destroy() | vrsode::PhysicsBody | [virtual] |
| geomId() const | vrsode::CollisionBody | |
| handleCollision(VRS::SO< CollisionBody >) | vrsode::CollisionBody | [virtual] |
| insertLocker() | vrsode::CollisionBody | [protected] |
| isEnabled() const | vrsode::PhysicsBody | |
| linearVelocity() | vrsode::PhysicsBody | |
| m_bodyId | vrsode::PhysicsBody | [private] |
| m_forceSync | vrsode::PhysicsBody | [private] |
| m_highSpeedRotationAxis | vrsode::PhysicsBody | [private] |
| m_highSpeedRotationMode | vrsode::PhysicsBody | [private] |
| mass() | vrsode::PhysicsBody | |
| odeShape() | vrsode::CollisionBody | |
| PhysicsBody(VRS::SO< VRS::SceneThing >, CollisionShape, bool forceSync=false) | vrsode::PhysicsBody | |
| PhysicsBody(VRS::SO< VRS::SceneThing >, VRS::SO< Shape >, bool forceSync=false) | vrsode::PhysicsBody | |
| position() const | vrsode::CollisionBody | |
| rotation() const | vrsode::CollisionBody | |
| rotationNode() | vrsode::CollisionBody | |
| sceneNodeLock() | vrsode::CollisionBody | |
| sceneThing() const | vrsode::CollisionBody | |
| setAngularVelocity(VRS::Vector) | vrsode::PhysicsBody | |
| setAutoDisableAngularThreshold(double) | vrsode::PhysicsBody | |
| setAutoDisableLinearThreshold(double) | vrsode::PhysicsBody | |
| setAutoDisableMode(bool) | vrsode::PhysicsBody | |
| setAutoDisableSteps(unsigned int) | vrsode::PhysicsBody | |
| setAutoDisableTime(double) | vrsode::PhysicsBody | |
| setCleanedUp(bool) | vrsode::CollisionBody | [protected] |
| setCollisionCategory(unsigned int) | vrsode::CollisionBody | |
| setCollisionPartnerCategories(unsigned int) | vrsode::CollisionBody | |
| setDebugNode(bool=true) | vrsode::CollisionBody | [virtual] |
| setEnabled(bool) | vrsode::PhysicsBody | |
| setHighSpeedRotationAxis(VRS::Vector) | vrsode::PhysicsBody | |
| setHighSpeedRotationAxis(double, double, double) | vrsode::PhysicsBody | |
| setHighSpeedRotationMode(bool=true) | vrsode::PhysicsBody | |
| setIgnoreGravity(bool=true) | vrsode::PhysicsBody | |
| setLinearVelocity(VRS::Vector) | vrsode::PhysicsBody | |
| setMass(double, VRS::Vector=VRS::Vector(0, 0, 0)) | vrsode::PhysicsBody | |
| setPosition(VRS::Vector) | vrsode::CollisionBody | |
| setPosition(double, double, double) | vrsode::CollisionBody | |
| setReportCollision(bool) | vrsode::CollisionBody | |
| setRotation(VRS::Vector, double) | vrsode::CollisionBody | |
| setRotation(double, double, double, double) | vrsode::CollisionBody | |
| setSurface(VRS::SO< Surface >) | vrsode::CollisionBody | |
| setupTransformationNodes() | vrsode::CollisionBody | [protected] |
| surface() | vrsode::CollisionBody | |
| syncTransformationsToODE() | vrsode::PhysicsBody | [virtual] |
| syncTransformationsToVRS() | vrsode::PhysicsBody | |
| translationNode() | vrsode::CollisionBody | |
| update() | vrsode::PhysicsBody | [virtual] |
| vrsShape() | vrsode::CollisionBody | |
| wantsToGetDestroyed() | vrsode::CollisionBody | |
| wantToDestroy() | vrsode::CollisionBody | |
| ~CollisionBody() | vrsode::CollisionBody | [virtual] |
| ~PhysicsBody() | vrsode::PhysicsBody | |