vrsode::PhysicsBody Member List

This is the complete list of members for vrsode::PhysicsBody, including all inherited members.

addForce(VRS::Vector)vrsode::PhysicsBody
addForceAtPosition(VRS::Vector, VRS::Vector)vrsode::PhysicsBody
addForceAtRelativePosition(VRS::Vector, VRS::Vector)vrsode::PhysicsBody
addRelativeForce(VRS::Vector)vrsode::PhysicsBody
addRelativeForceAtPosition(VRS::Vector, VRS::Vector)vrsode::PhysicsBody
addRelativeForceAtRelativePosition(VRS::Vector, VRS::Vector)vrsode::PhysicsBody
addRelativeTorque(VRS::Vector)vrsode::PhysicsBody
addTorque(VRS::Vector)vrsode::PhysicsBody
angularVelocity()vrsode::PhysicsBody
bodyId()vrsode::PhysicsBody
cleanedUp()vrsode::CollisionBody [protected]
CollisionBody(VRS::SO< VRS::SceneThing >, CollisionShape, bool=true)vrsode::CollisionBody
CollisionBody(VRS::SO< VRS::SceneThing >, VRS::SO< Shape >, bool=true)vrsode::CollisionBody
collisionCategory()vrsode::CollisionBody
collisionPartnerCategories()vrsode::CollisionBody
collisionShape() constvrsode::CollisionBody
debugNode()vrsode::CollisionBody
destroy()vrsode::PhysicsBody [virtual]
geomId() constvrsode::CollisionBody
handleCollision(VRS::SO< CollisionBody >)vrsode::CollisionBody [virtual]
insertLocker()vrsode::CollisionBody [protected]
isEnabled() constvrsode::PhysicsBody
linearVelocity()vrsode::PhysicsBody
m_bodyIdvrsode::PhysicsBody [private]
m_forceSyncvrsode::PhysicsBody [private]
m_highSpeedRotationAxisvrsode::PhysicsBody [private]
m_highSpeedRotationModevrsode::PhysicsBody [private]
mass()vrsode::PhysicsBody
odeShape()vrsode::CollisionBody
PhysicsBody(VRS::SO< VRS::SceneThing >, CollisionShape, bool forceSync=false)vrsode::PhysicsBody
PhysicsBody(VRS::SO< VRS::SceneThing >, VRS::SO< Shape >, bool forceSync=false)vrsode::PhysicsBody
position() constvrsode::CollisionBody
rotation() constvrsode::CollisionBody
rotationNode()vrsode::CollisionBody
sceneNodeLock()vrsode::CollisionBody
sceneThing() constvrsode::CollisionBody
setAngularVelocity(VRS::Vector)vrsode::PhysicsBody
setAutoDisableAngularThreshold(double)vrsode::PhysicsBody
setAutoDisableLinearThreshold(double)vrsode::PhysicsBody
setAutoDisableMode(bool)vrsode::PhysicsBody
setAutoDisableSteps(unsigned int)vrsode::PhysicsBody
setAutoDisableTime(double)vrsode::PhysicsBody
setCleanedUp(bool)vrsode::CollisionBody [protected]
setCollisionCategory(unsigned int)vrsode::CollisionBody
setCollisionPartnerCategories(unsigned int)vrsode::CollisionBody
setDebugNode(bool=true)vrsode::CollisionBody [virtual]
setEnabled(bool)vrsode::PhysicsBody
setHighSpeedRotationAxis(VRS::Vector)vrsode::PhysicsBody
setHighSpeedRotationAxis(double, double, double)vrsode::PhysicsBody
setHighSpeedRotationMode(bool=true)vrsode::PhysicsBody
setIgnoreGravity(bool=true)vrsode::PhysicsBody
setLinearVelocity(VRS::Vector)vrsode::PhysicsBody
setMass(double, VRS::Vector=VRS::Vector(0, 0, 0))vrsode::PhysicsBody
setPosition(VRS::Vector)vrsode::CollisionBody
setPosition(double, double, double)vrsode::CollisionBody
setReportCollision(bool)vrsode::CollisionBody
setRotation(VRS::Vector, double)vrsode::CollisionBody
setRotation(double, double, double, double)vrsode::CollisionBody
setSurface(VRS::SO< Surface >)vrsode::CollisionBody
setupTransformationNodes()vrsode::CollisionBody [protected]
surface()vrsode::CollisionBody
syncTransformationsToODE()vrsode::PhysicsBody [virtual]
syncTransformationsToVRS()vrsode::PhysicsBody
translationNode()vrsode::CollisionBody
update()vrsode::PhysicsBody [virtual]
vrsShape()vrsode::CollisionBody
wantsToGetDestroyed()vrsode::CollisionBody
wantToDestroy()vrsode::CollisionBody
~CollisionBody()vrsode::CollisionBody [virtual]
~PhysicsBody()vrsode::PhysicsBody


Generated on Fri May 11 21:02:16 2007 for Random Racer by  doxygen 1.5.1