| cleanedUp() | vrsode::CollisionBody | [protected] |
| CollisionBody(VRS::SO< VRS::SceneThing >, CollisionShape, bool=true) | vrsode::CollisionBody | |
| CollisionBody(VRS::SO< VRS::SceneThing >, VRS::SO< Shape >, bool=true) | vrsode::CollisionBody | |
| collisionCategory() | vrsode::CollisionBody | |
| collisionPartnerCategories() | vrsode::CollisionBody | |
| collisionShape() const | vrsode::CollisionBody | |
| debugNode() | vrsode::CollisionBody | |
| destroy() | vrsode::CollisionBody | [virtual] |
| geomId() const | vrsode::CollisionBody | |
| handleCollision(VRS::SO< CollisionBody >) | vrsode::CollisionBody | [virtual] |
| insertLocker() | vrsode::CollisionBody | [protected] |
| m_cleanedUp | vrsode::CollisionBody | [private] |
| m_collisionShape | vrsode::CollisionBody | [private] |
| m_geomId | vrsode::CollisionBody | [private] |
| m_odeShape | vrsode::CollisionBody | [private] |
| m_reportCollision | vrsode::CollisionBody | [private] |
| m_rotation | vrsode::CollisionBody | [private] |
| m_sceneNodeLock | vrsode::CollisionBody | [private] |
| m_sceneThing | vrsode::CollisionBody | [private] |
| m_surface | vrsode::CollisionBody | [private] |
| m_translation | vrsode::CollisionBody | [private] |
| m_vrsShape | vrsode::CollisionBody | [private] |
| m_wantToDestroy | vrsode::CollisionBody | [private] |
| odeShape() | vrsode::CollisionBody | |
| position() const | vrsode::CollisionBody | |
| rotation() const | vrsode::CollisionBody | |
| rotationNode() | vrsode::CollisionBody | |
| sceneNodeLock() | vrsode::CollisionBody | |
| sceneThing() const | vrsode::CollisionBody | |
| setCleanedUp(bool) | vrsode::CollisionBody | [protected] |
| setCollisionCategory(unsigned int) | vrsode::CollisionBody | |
| setCollisionPartnerCategories(unsigned int) | vrsode::CollisionBody | |
| setDebugNode(bool=true) | vrsode::CollisionBody | [virtual] |
| setPosition(VRS::Vector) | vrsode::CollisionBody | |
| setPosition(double, double, double) | vrsode::CollisionBody | |
| setReportCollision(bool) | vrsode::CollisionBody | |
| setRotation(VRS::Vector, double) | vrsode::CollisionBody | |
| setRotation(double, double, double, double) | vrsode::CollisionBody | |
| setSurface(VRS::SO< Surface >) | vrsode::CollisionBody | |
| setupTransformationNodes() | vrsode::CollisionBody | [protected] |
| surface() | vrsode::CollisionBody | |
| syncTransformationsToODE() | vrsode::CollisionBody | [virtual] |
| translationNode() | vrsode::CollisionBody | |
| update() | vrsode::CollisionBody | [virtual] |
| vrsShape() | vrsode::CollisionBody | |
| wantsToGetDestroyed() | vrsode::CollisionBody | |
| wantToDestroy() | vrsode::CollisionBody | |
| ~CollisionBody() | vrsode::CollisionBody | [virtual] |