#include <ResourceManager.h>
Inheritance diagram for random_racer::ResourceManager:

Public Member Functions | |
| void | setArgv (const std::string &argv) |
| Sets the File Path depending on the parameter argv, which has to be argv[0] from the main App. | |
| VRS::SO< VRS::Image > | loadImage (const std::string &imageName) |
| Loads an Image and insert it to the Dictionary. | |
| VRS::SO< VRS::ImageTexture2DGL > | loadTexture2D (const std::string &imageName, bool pow2, bool noException) |
| Loads and Image and change it to an 2D-Texture. | |
| VRS::SO< VRS::Font > | loadFont (const std::string &fontName, VRS::Font::FontType fontType=VRS::Font::POLYGON) |
| Loads an Font specified by the Parameter. | |
| VRS::SO< VRS::ImageCubeMapTextureGL > | loadCubeTexture (const std::string &imageName, const std::string &format) |
| Loads 6 Images and generates a Cube Map. | |
| std::string | getPathOfFile (const std::string &fileName) |
| Returns an String with the absolute File Path. | |
| VRS::SO< VRS::SceneThing > | load3ds (const std::string &fileName) |
| Loads an 3ds File and returns a SceneThing, in the Car Class we will restructure it to an Scengraph see the Header. | |
| bool | freeResource (const std::string &name) |
| Erases the Entry of the Dictionary (ResourceRegistry) specifeid by the name. | |
| void | freeAllResources () |
| Clears the whole Dictionary (ResourceRegistry). | |
Static Public Member Functions | |
| static VRS::SO< ResourceManager > | get () |
| This returns the singleton ResourceManager Object, when used the first time this creates the initial ResourceManager. | |
Private Types | |
| enum | ResourceType { ImageType, TextureType, FontType, CubeType } |
| This Enum is a List of all ObjectTypes which we can store in the ResourceContainer. More... | |
Private Member Functions | |
| ResourceManager () | |
| The ctor is private, use get() to obtain the object. | |
| virtual | ~ResourceManager () |
| dtor | |
Private Attributes | |
| std::string | m_fileDir |
| Stores the actual File Path where all the Data (Textures, Font, . | |
| std::string | m_homeDir |
| Stores the Home Path for the Random Racer Game Stuff (for example autoexec File). | |
| VRS::NonPersistentDictionary< std::string, ResourceContainer > | m_resourceRegistry |
| Holds to an Ressource Name (for example an Image) the Resource Data. | |
Static Private Attributes | |
| static VRS::SO< ResourceManager > | s_instance |
| Stores the Singleton. | |
Classes | |
| struct | ResourceContainer |
| The ResourceContainer stores the Typ of the Object and an Pointer to this object. More... | |
Definition at line 26 of file ResourceManager.h.
enum random_racer::ResourceManager::ResourceType [private] |
This Enum is a List of all ObjectTypes which we can store in the ResourceContainer.
Definition at line 60 of file ResourceManager.h.
| random_racer::ResourceManager::ResourceManager | ( | ) | [private] |
| random_racer::ResourceManager::~ResourceManager | ( | ) | [private, virtual] |
| void random_racer::ResourceManager::setArgv | ( | const std::string & | argv | ) |
Sets the File Path depending on the parameter argv, which has to be argv[0] from the main App.
Definition at line 60 of file ResourceManager.cpp.
References m_fileDir.
| SO< ResourceManager > random_racer::ResourceManager::get | ( | ) | [static] |
This returns the singleton ResourceManager Object, when used the first time this creates the initial ResourceManager.
Definition at line 78 of file ResourceManager.cpp.
References ResourceManager(), and s_instance.
Referenced by random_racer::Console::autoexec(), random_racer::BuggyCar::BuggyCar(), random_racer::BuggyFunCar::BuggyFunCar(), random_racer::Console::Console(), random_racer::MainApplication::MainApplication(), random_racer::MeshBeautifier::MeshBeautifier(), random_racer::Presenter::switchTexture(), and random_racer::MeshBeautifier::terLoadTextureCommand().
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| SO< Image > random_racer::ResourceManager::loadImage | ( | const std::string & | imageName | ) |
Loads an Image and insert it to the Dictionary.
If the Image is already loaded the function return the image from the Dictionary.
Definition at line 87 of file ResourceManager.cpp.
References ImageType, m_fileDir, m_resourceRegistry, random_racer::ResourceManager::ResourceContainer::sharedObject, and random_racer::ResourceManager::ResourceContainer::type.
| SO< ImageTexture2DGL > random_racer::ResourceManager::loadTexture2D | ( | const std::string & | imageName, | |
| bool | pow2, | |||
| bool | noException | |||
| ) |
Loads and Image and change it to an 2D-Texture.
Insert it into the Dictionary and if it already loaded, return the Texture from the Dictionary.
| pow2 | if set True the Imge will be enlarge to the Power of two | |
| noException | if set true the functin will return a Null pointer if there is an Error |
Definition at line 113 of file ResourceManager.cpp.
References m_fileDir, m_resourceRegistry, random_racer::ResourceManager::ResourceContainer::sharedObject, TextureType, and random_racer::ResourceManager::ResourceContainer::type.
| VRS::SO<VRS::Font> random_racer::ResourceManager::loadFont | ( | const std::string & | fontName, | |
| VRS::Font::FontType | fontType = VRS::Font::POLYGON | |||
| ) |
Loads an Font specified by the Parameter.
Stores it in the Dictionary and returns the Font from the Dictionary if it already exists.
| SO< ImageCubeMapTextureGL > random_racer::ResourceManager::loadCubeTexture | ( | const std::string & | imageName, | |
| const std::string & | format | |||
| ) |
Loads 6 Images and generates a Cube Map.
| imageName | specify the name of the Image (_front, _back, ... will be added to the path) | |
| format | specify the FormatType of the Images (for example: ".png") |
Definition at line 183 of file ResourceManager.cpp.
References CubeType, m_fileDir, m_resourceRegistry, random_racer::ResourceManager::ResourceContainer::sharedObject, and random_racer::ResourceManager::ResourceContainer::type.
| std::string random_racer::ResourceManager::getPathOfFile | ( | const std::string & | fileName | ) |
Returns an String with the absolute File Path.
Definition at line 227 of file ResourceManager.cpp.
References m_homeDir.
| SO< SceneThing > random_racer::ResourceManager::load3ds | ( | const std::string & | fileName | ) |
Loads an 3ds File and returns a SceneThing, in the Car Class we will restructure it to an Scengraph see the Header.
Definition at line 233 of file ResourceManager.cpp.
References m_fileDir.
| bool random_racer::ResourceManager::freeResource | ( | const std::string & | name | ) |
Erases the Entry of the Dictionary (ResourceRegistry) specifeid by the name.
Definition at line 248 of file ResourceManager.cpp.
References m_resourceRegistry.
| void random_racer::ResourceManager::freeAllResources | ( | ) |
Clears the whole Dictionary (ResourceRegistry).
Definition at line 257 of file ResourceManager.cpp.
References m_resourceRegistry.
SO< ResourceManager > random_racer::ResourceManager::s_instance [static, private] |
std::string random_racer::ResourceManager::m_fileDir [private] |
Stores the actual File Path where all the Data (Textures, Font, .
..) is.
Definition at line 46 of file ResourceManager.h.
Referenced by load3ds(), loadCubeTexture(), loadImage(), loadTexture2D(), ResourceManager(), and setArgv().
std::string random_racer::ResourceManager::m_homeDir [private] |
Stores the Home Path for the Random Racer Game Stuff (for example autoexec File).
For Apple: Home + /Library/Application Support/Random Racer For Linux: Home + /.random_racer
Definition at line 54 of file ResourceManager.h.
Referenced by getPathOfFile(), and ResourceManager().
VRS::NonPersistentDictionary<std::string, ResourceContainer> random_racer::ResourceManager::m_resourceRegistry [private] |
Holds to an Ressource Name (for example an Image) the Resource Data.
Definition at line 76 of file ResourceManager.h.
Referenced by freeAllResources(), freeResource(), loadCubeTexture(), loadImage(), and loadTexture2D().
1.5.1