#include <ode/ode.h>#include <vrs/sharedobj.h>#include <vrs/matrix.h>#include "CollisionShape.h"#include "SceneNodeLock.h"#include "Shape.h"#include "Surface.h"Include dependency graph for CollisionBody.h:

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Namespaces | |
| namespace | VRS |
| namespace | vrsode |
Classes | |
| class | vrsode::CollisionBody |
| collision body for scene things. More... | |
Variables | |
| static const unsigned long | vrsode::COLLISION_CAT_STATIC_WORLD = 1 |
| collision category for static world object | |
| static const unsigned long | vrsode::COLLISION_CAT_DYNAMIC_OBJS = 2 |
| collision category for dynmaic objects in the world | |
1.5.1